![]() ![]() It’s either the GPU can render everything it needs to based on your details and graphics settings, or if it’s struggling. But now the amount of details and quality that needs to be rendered is dependant on the GPU itself. ![]() Thus this shows as “Limited by Mainthread”īut when the CPU is fully utilised, it has processed everything that it needs to process and it’s ready for the GPU to render on the display. ![]() If your CPU is underutilised, it can’t process as much data as it needs to, so by the time it’s delivering those assets into the GPU to render, the GPU is also underutilised making you getting low FPS on the display. Well, someone can correct me if I’m wrong, but from what I’m experiencing is that the data flows from CPU into GPU then into your Display. But I’m guessing everyone will have them as long as it’s under the monitor refresh rateĬan you explain what you mean by that? I thought Limited by GPU or Limited by Main Thread wasĭependent on the relative GPU/CPU strength. ![]()
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